Simon Hammett <[email protected]> wrote: > I've gotten good results with exporting blender -> .lwo as long as you > split your model meshes up the right way, so you can run the smoothing > visitor on it.
Why? There is osg exporter too. Works fine: http://projects.blender.org/projects/osgexport/ > It would be nice if osg could load directly out of .blend files, but the > code in blender that deals with the file format is huge. > > Maybe somebody who is particularly bored could have a go at > refactoring the .blend > code into a separate library. Again, this exists already, even though you probably do not want to do it. The .blend files are more containers of a lot of different things than a scenegraph- like structure and the mapping will be tricky. The library is called "readblend" and comes with the Bullet physics engine. Jan
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