Hi all,

I expect most of you have already seen this:

http://www.develop-online.net/news/33198/Epic-releases-free-version-of-Unreal-Engine

I'm mostly interested in this for the toolset, which is apparently very robust. If the file formats are reasonably open and we can make plugins to read the data that comes out, it may be an excellent way to create very good assets for OSG-based projects.

Consider the following scenario: someone has been doing game assets for a while now and feels very comfortable in that kind of pipeline. Now, they want to start having a family, or maybe just have a more stable work schedule without all the crunch times that game development companies still impose. Well, companies making simulators, serious games, or other 3D products might be able to hire these people more easily if they can adopt toolsets that those people are familiar with.

I think that kind of scenario will become more common as the huge teams of game artists start aging, which is already starting and will only increase in the next few years. Kind of analogous to the general population with all the baby-boomers these days.

And on a completely selfish note, I know our own content creation pipeline could use some help... Especially once we start integrating more effects, it's going to get hairy. So I'll be checking this out for sure to see if it can help.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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