Jean-Sébastien Guay wrote on Tuesday, November 10, 2009 10:55 AM: > Are there advantages to modifying CullVisitor rather than overriding > traverse(), other than one dynamic_cast per frame per node? I think if > that's the only advantage, I'd personally prefer keeping all the code > related to the node type local to the type itself, even if that node > type were to be included into OSG. > > But that's a coding style concern, I just want to know what you think > about this and if there's something I have missed.
>From experience, I can say that one dynamic_cast per frame per node can really >add up to hurt performance :) -- Bryan Thrall FlightSafety International bryan.thr...@flightsafety.com _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org