Hi Erik, I suspect this is a problem with the default shader that is applied to all objects that are children of OceanScene. Part of this shader overwrites the alpha component of the frame buffer which will cause problems with transparent objects, in your case the particles. This is required for the glare and depth of field effects that use the alpha component to store the luminance and depth information rather than making an additional (and costly) pass to a separate frame buffer object.
Could you try disabling the glare and depth of field effect and see if the problem remains? Cheers. Kim. 2009/11/13 Erik Johnson <[email protected]>: > Hi all, > I've been playing around with osgOcean recently (nice work, btw!) and > realized my fantastic particle effects were not being rendered in the scene. > I tried to add them in various places in the scene graph with limited > results. > For example I added osgParticle::FireEffect as a child of the "boat" in the > oceanExample. This kind of works, but you can only see some of particle > effect from under the water. > Any suggestions? It's no good having a motor boat splashing through the > water without the splashes! > > thanks, > Erik > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

