Hi Kim,

I'm not sure if Ogls multiple render target
implementation is any more efficient than using a completely separate
pass but rendering the ocean twice would be very costly.

Yes, of course MRT is more efficient than multiple passes... It's only one pass of the geometry, but with multiple buffer attachments that you can address independently in your shaders. That's the whole point of MRT :-)

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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