Hi Kim,
I'm not sure if Ogls multiple render target implementation is any more efficient than using a completely separate pass but rendering the ocean twice would be very costly.
Yes, of course MRT is more efficient than multiple passes... It's only one pass of the geometry, but with multiple buffer attachments that you can address independently in your shaders. That's the whole point of MRT :-)
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

