Hi Maxim, Have you tried switching off the ParticleSystem node? It's the ParticleSystem that does the rendering, the rest of the nodes just control how the particles are generated and moved.
Robert. On Mon, Nov 16, 2009 at 10:52 AM, Maxim Gammer <[email protected]> wrote: > Hi Robert, > > I've tried 3 different ways. > 1 - Both particles and emitter are children of the hidden/unhidden object > 2 - Particles is the child of object, and emitter is in the root. > 3 - Emitter is a child of the object and particles is in the root. > > Hiding/unhiding is done by SetNodeMask. (FFFFFF or 000000)... > > Max > > 2009/11/16 Robert Osfield <[email protected]> >> >> HI Max, >> >> The particle system is set between several nodes, so which ones are >> you attempting to "hide"/"unhide" and how? >> >> Robert. >> >> On Mon, Nov 16, 2009 at 8:22 AM, Maxim Gammer <[email protected]> wrote: >> > Hello all, >> > >> > I came across the following situation. >> > Let us have an object with particles child and that object is hidden. >> > When we unhide this object we get picture 2 and 3. >> > Why particles don't dissapiar when the parent object is hidden? Why do >> > they >> > accumulate? And how to deal with it, how to fix? >> > >> > P.S. Picture 1 shows how it shoud be. >> > -- >> > Maxim Gammer >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > Maxim Gammer > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

