Hi Robert, Thomas,

Great new on the ES ports. I've been fiddling with OpenGL ES on IPhone and had up till now been using my own very basic port of OSG. I would most certainly be up for trying to get the latest trunk to compile on IPhone. I recon osg shouldn't be too much trouble it's osgDB that scares me :)

One thing you apparently need to be careful of is that Apple is now more careful in its screening of iPhone apps that are submitted for the App Store, they apparently got bitten by some apps harvesting phone numbers and such... I don't know personally, but I read it here:

http://www.develop-online.net/news/33266/Unity-iPhone-games-rejected-by-Apple
http://forum.unity3d.com/viewtopic.php?t=35744

Seems some of the calls they rejected apps for seems to be an equivalent of getenv(), which OSG uses, so it might be interesting to check the actual approval rules and see if we can disable things that would cause apps to be rejected with an iphone-specific define in CMake or something.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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