Hi James,

You'll need to use the Win32 3rd party dependencies package, either
using the binaries if you use the same VS version as they were built
with, or to build from scratch.  For me details read the
PlatformSpecifics docs on openscenegraph.org:

http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

Robert.

On Wed, Nov 18, 2009 at 10:56 PM, James Adkison  ARA/CFD
<[email protected]> wrote:
> This is my first time building OSG and everything went well in Linux but I
> am having a problem in Windows.
>
>
>
> Building: OSG 2.8.2
>
> OS: Windows XP
>
> Compiler: Visual Studio 2005 Professional
>
>
>
> The build seems to go through okay and I do have the osgdb_jpeg.dll in the
> plugins directory but I still get the warning when loading a JPEG texture.
> I also built the osgd_png.dll and those textures are loading without any
> problems.
>
>
>
> Any help pointing me in the right direction is appreciated.
>
>
>
> Thanks,
>
> James
>
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>
>
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