Hi Manu,

If the tristripper doesn't connect the triangles together well then it
can result on few tristrips and lots of unconnected traingles that it
has to put into a single list of triangles to avoid lots of separate
primitive calls.

As to why your model is not being stripped well I can't say.  We've
used 3rd party code to do the tri-stripping so I'm not best placed to
answer the low level questions, but... the original author of the cdoe
Tanguy Fautre is now an OSG user and I believe still on the list so
perhaps he'll be able to chip in ;-)

Robert.

On Mon, Nov 23, 2009 at 11:08 AM, Emmanuel Roche
<[email protected]> wrote:
> Hi everyone,
>
> I have a strange problem with the TryStripVisitor:
>
> When I use it on a model (with about 6000 triangles, described as TRIANGLES
> [thus using 18000 vertices]) I get trip strip primitive sets indeed.... BUT
> actually I get a few TRIANGLE_STRIP primitive sets with 4 vertices in each,
> and then a single big TRIANGLES primitive set with about 17950 vertices !!!!
>
> So, most of the model is just not stripped at all ! any idea what I could be
> doing wrong ???
>
> Moreother, I've noticed that the geometry is then transformed as an indexed
> geometry... correct me if I'm wrong but indexed geometries are slower that
> simple vertices ordered arrays. If there a way to switch this or am I on my
> own on this ?
>
> Regards,
> Manu.
>
>
>
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>
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