Hi Manu, If the tristripper doesn't connect the triangles together well then it can result on few tristrips and lots of unconnected traingles that it has to put into a single list of triangles to avoid lots of separate primitive calls.
As to why your model is not being stripped well I can't say. We've used 3rd party code to do the tri-stripping so I'm not best placed to answer the low level questions, but... the original author of the cdoe Tanguy Fautre is now an OSG user and I believe still on the list so perhaps he'll be able to chip in ;-) Robert. On Mon, Nov 23, 2009 at 11:08 AM, Emmanuel Roche <[email protected]> wrote: > Hi everyone, > > I have a strange problem with the TryStripVisitor: > > When I use it on a model (with about 6000 triangles, described as TRIANGLES > [thus using 18000 vertices]) I get trip strip primitive sets indeed.... BUT > actually I get a few TRIANGLE_STRIP primitive sets with 4 vertices in each, > and then a single big TRIANGLES primitive set with about 17950 vertices !!!! > > So, most of the model is just not stripped at all ! any idea what I could be > doing wrong ??? > > Moreother, I've noticed that the geometry is then transformed as an indexed > geometry... correct me if I'm wrong but indexed geometries are slower that > simple vertices ordered arrays. If there a way to switch this or am I on my > own on this ? > > Regards, > Manu. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

