Hi Alok, I can't help you with your problem, but please tell me that your're doing an Android port of OSG ! :)
Cheers, On Wed, Dec 2, 2009 at 7:29 AM, Alok Priyadarshi <[email protected]> wrote: > Hi Robert, > > I am a software engineer at Google. We are evaluating using osg with > OpenGL ES 2.0 backend in an internal project. Thanks for adding the > support for ES. > > My first task is to compile and run the examples on ES 2.0 emulator > (imagination technologies on windows). I have been able to compile all > core libraries by tweaking cmake options: > 1. OPENGL_egl_LIBRARY: libEGL > 2. OPENGL_gl_LIBRARY: libGLESv2 > 3. OPENGL_glu_LIBRARY: > 4. Check OSG_GLES2_AVAILABLE; uncheck everything else > Is this the recommended way to customize build for ES? > > I am getting link errors in osgViewer because it includes wgl > functions. Has anyone tried implementing osgViewer using EGL? Is that > the preferred long-term solution? Is there any short-term trick to > make it work? > > Thanks in advance, > -Alok > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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