Hi Alok,

I can't help you with your problem, but please tell me that your're doing an
Android port of OSG ! :)

Cheers,

On Wed, Dec 2, 2009 at 7:29 AM, Alok Priyadarshi <[email protected]> wrote:

> Hi Robert,
>
> I am a software engineer at Google. We are evaluating using osg with
> OpenGL ES 2.0 backend in an internal project. Thanks for adding the
> support for ES.
>
> My first task is to compile and run the examples on ES 2.0 emulator
> (imagination technologies on windows). I have been able to compile all
> core libraries by tweaking cmake options:
> 1. OPENGL_egl_LIBRARY: libEGL
> 2. OPENGL_gl_LIBRARY: libGLESv2
> 3. OPENGL_glu_LIBRARY:
> 4. Check OSG_GLES2_AVAILABLE; uncheck everything else
> Is this the recommended way to customize build for ES?
>
> I am getting link errors in osgViewer because it includes wgl
> functions. Has anyone tried implementing osgViewer using EGL? Is that
> the preferred long-term solution? Is there any short-term trick to
> make it work?
>
> Thanks in advance,
> -Alok
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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http://www.tharsis-software.com
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