Hi Robert, I am a software engineer at Google. We are evaluating using osg with OpenGL ES 2.0 backend in an internal project. Thanks for adding the support for ES.
My first task is to compile and run the examples on ES 2.0 emulator (imagination technologies on windows). I have been able to compile all core libraries by tweaking cmake options: 1. OPENGL_egl_LIBRARY: libEGL 2. OPENGL_gl_LIBRARY: libGLESv2 3. OPENGL_glu_LIBRARY: 4. Check OSG_GLES2_AVAILABLE; uncheck everything else Is this the recommended way to customize build for ES? I am getting link errors in osgViewer because it includes wgl functions. Has anyone tried implementing osgViewer using EGL? Is that the preferred long-term solution? Is there any short-term trick to make it work? Thanks in advance, -Alok _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

