Hi Robert,

I am a software engineer at Google. We are evaluating using osg with
OpenGL ES 2.0 backend in an internal project. Thanks for adding the
support for ES.

My first task is to compile and run the examples on ES 2.0 emulator
(imagination technologies on windows). I have been able to compile all
core libraries by tweaking cmake options:
1. OPENGL_egl_LIBRARY: libEGL
2. OPENGL_gl_LIBRARY: libGLESv2
3. OPENGL_glu_LIBRARY:
4. Check OSG_GLES2_AVAILABLE; uncheck everything else
Is this the recommended way to customize build for ES?

I am getting link errors in osgViewer because it includes wgl
functions. Has anyone tried implementing osgViewer using EGL? Is that
the preferred long-term solution? Is there any short-term trick to
make it work?

Thanks in advance,
-Alok
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to