Hi Robert, > Welcome to the OSG :-)
Thanks. I am not new to OSG, just coming back to it. I used it in my previous life as a grad student at UMCP. In fact I also met you and Don at one of the Washington DC chapter dinners. > A present it is, my plan is to use Cmake to automatically set the > appropriate options ON/OFF for each OpenGL/OpenGL ES target so it'll > make the process a bit more straight forward. That would be awesome. > I've only written EGL support for GraphicsWindowX11.cpp, and don't > have any access to a Windows or OSX system so can't directly help > there. Members of the community will have to dive in and add EGL > support to src/osgViewer/GraphicsWindowWin32.cpp to enable OpenGL ES > under Windows. Depending on how I end up using the examples, I might implement it. In that case, I will send you a patch. > Another option is to just work against OpenGL and just disable the > fixed function pipeline features via the OSG_*_AVAILABLE Cmake > options. This gives you the same GL features that you'll see with > GLES 1.1 or 2.0 (depending upon the options you choose.) When I did > the initial groundwork for the GLES port I did it all against standard > OpenGL using Cmake to give me a first pass approximation at GLES > support, and it certainly helped make the port go smoothly as I was > able to change one thing at a time and gradually shift across rather > than be faced with a massive porting effort all at once. I think this is the best short-term solution. Thanks Robert. -Alok _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

