HI Christian, Pretty well all the OSG example are capable of running with quad buffer stereo, as well as the full range of other options, and your own application should be easy to enable this way too.
osgviewer cow.osg --stereo QUAD_BUFFER Or via env vars: set OSG_STEREO_MODE=QUAD_BUFFER set OSG_STEREO=ON osgviewer cow.osg Or via DisplaySettings - see osgstereoimage for an example. Robert. On Wed, Dec 2, 2009 at 11:20 PM, Christian Buchner <[email protected]> wrote: > Hello osg-appreciating fellows, > > so my boss had this awesome idea to use 3D shutter goggles with our > OpenSceneGraph application - and unfortunately I am the clueless > implementer ;) So I looked into hardware support and found that the > professional nVidia Quadro range would support this gimmick for OpenGL > applications (whereas the consumer cards only allow this in DirectX > games on Vista and Seven). So great news about the hardware support - > but the application does need to use a quad buffered stero frame > buffer. > > Now the question is how I would enable an OpenSceneGraph application > to use a quad buffered stereo view mode - and if possible in windowed > mode (our app isn't currently full screen). Is this even possible? Is > there any osg sample that uses a quad buffered framebuffer already? If > anyone could shed some light on this issue, I would be eternally > grateful. > > Christian > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

