Hi, I tried with the following code to get fading effect from the node to be rendered . I don't get the effect. I wud like to know where I do mistake. ..... ........ ......... osg::stateSet* statSet=node->getOrCreateStateSet(); statSet->setMode(GL_LIGHTING, osg::stateAttribute::OFF); statSet->setMode(GL_BLEND, osg::stateAttribute::ON); statSet->setRenderingHint(osg::stateSet::TRANSPARENT_BIN);
osg::ref_ptr<osg::Material> material=new osg::Material; material->setAlpha(osg::Material::face::FRONT_AND_BACK,0.5); statSet->setAttribute(material.get()); .... ..... ....... Thank you! Cheers, Akilan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20859#20859 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org