J-S's response is correct. But honestly I think you should read through the OpenGL red book. From your posts, it sounds like you would benefit from the knowledge contained in that book. Knowing OpenGL will help immensely with knowing OSG.

The OSG Quick Start Guide also contains a short list of good reference material.

Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466



Akilan Thangamani wrote:
Hi,

I tried with the following code to get fading effect from the node  to be 
rendered . I don't get the effect. I wud like to know where I do mistake.
.....
........
.........
osg::stateSet* statSet=node->getOrCreateStateSet();
statSet->setMode(GL_LIGHTING, osg::stateAttribute::OFF);
statSet->setMode(GL_BLEND, osg::stateAttribute::ON);
statSet->setRenderingHint(osg::stateSet::TRANSPARENT_BIN);

osg::ref_ptr<osg::Material> material=new osg::Material;
material->setAlpha(osg::Material::face::FRONT_AND_BACK,0.5);
statSet->setAttribute(material.get());
....
.....
.......





Thank you!

Cheers,
Akilan

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20859#20859





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to