Hi Ray,

My best guess is that you've got the indices of
DrawElementUInt(GL_TRIANGLES) wrong.  Beyond this there really isn't
much I or other can recommend as we don't have the code in front of
us.

The OSG itself now has a ply plugin so why not just use this?  It'll
be in OSG-2.8.2 and svn/trunk.

Robert.

On Fri, Dec 4, 2009 at 3:42 AM, Ray Stamper <vijay.ro...@gmail.com> wrote:
> Hi,
> I've been building a Delta3D application that uses OSG as the rendering 
> module.  It's pretty simple, as all it is meant to do is display some 3D 
> triangle meshes and allow them to be moved around.  Up until now, I've just 
> been importing 3ds files through the Delta3d api, which worked well enough 
> but was limited to 2^16 vertices.  I wrote a class to make a Geode from .ply 
> files, but they end up looking a little weird.  Geometrically, they are 
> correct.  The problem is that they end up looking like silhouettes.  No 
> surface features can be seen.  I would guess this is because I set the 
> Geometry with one colour and had it set BIND_OVERALL.  All the DrawElements 
> on the mesh are osg::PrimitiveSet::TRIANGLES.  Basically I'm trying to figure 
> out how to make the faces subtly stand out a little more, without just 
> picking random colours for each face.  I would appreciate suggestions.
>
>
> Thanks very much,
>
> Cheers,
> Ray
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=20853#20853
>
>
>
>
>
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