2009/12/4 Ulrich Hertlein <[email protected]> > On 4/12/09 4:42 AM, Ray Stamper wrote: > > through the Delta3d api, which worked well enough but was limited to 2^16 > vertices. I > > wrote a class to make a Geode from .ply files, but they end up looking a > little weird. > > Geometrically, they are correct. The problem is that they end up looking > like > > silhouettes. No surface features can be seen. I would guess this is > because I set the > > Geometry with one colour and had it set BIND_OVERALL. All the > DrawElements on the mesh > > are osg::PrimitiveSet::TRIANGLES. Basically I'm trying to figure out how > to make the > > faces subtly stand out a little more, without just picking random colours > for each > > face. I would appreciate suggestions. > > This sounds like you might have the geometry but without any normals. If > this is the case > you won't get any shading which can make it look flat. > > Cheers, > /ulrich >
Try running the smoothing visitor on your model. in osgUtil/SmoothingVisitor -- http://www.ssTk.co.uk
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