Hi Robert,
This topic has arisen previously on osg-submissions, and my recommendation then was that support for double maths through the intersection code shouldn't be a compile option, but an runtime option, this way the ABI wouldn't change and you could enable it when you needed it. I still believe this is the correct route.
Hm, so are you suggesting osgUtil::LineSegmentIntersectord and associated *d classes, like we have osg::Vec3f and osg::Vec3d? Or add double versions of the methods in these classes? Basically, use the same classes but duplicate some methods in them or duplicate the classes altogether?
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

