Hi Robert,

This topic has arisen previously on osg-submissions, and my
recommendation then was
that support for double maths through the intersection code shouldn't
be a compile option, but an runtime option, this way the ABI wouldn't
change and you could enable it when you needed it.  I still believe
this is the correct route.

Hm, so are you suggesting osgUtil::LineSegmentIntersectord and associated *d classes, like we have osg::Vec3f and osg::Vec3d? Or add double versions of the methods in these classes? Basically, use the same classes but duplicate some methods in them or duplicate the classes altogether?

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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