I'm usually careful to differentiate between "core OSG" -- the scene
graph itself, the data structure for storing your geometry and state --
and what you use for window/event/context management, which is really
orthogonal to the scene graph.
There was _not_ a major overhaul to "core OSG" after 0.9.9. In fact,
with a few minor changes, core OSG is pretty much the same today as it
was in the 0.9.9 release.
osgProducer, concerned primarily with window and context management, was
moved into the deprecated repo about OSG v2.0. But this doesn't mean
that it stopped working.
Do you need to port away from osgProducer/Producer? If not, I believe
you could stay an osgProducer-based app, but still port to current svn
head of OSG. This should really speed the porting effort, and you can
then port from osgProducer to osgViewer when/if you need to.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
Justin Maurer wrote:
Hello all,
My job is to upgrade all of our applications that use OpenSceneGraph version
0.9.9 to the latest and greatest stable version. Well quite a few caveats come
with this task:
1.) After version .9.9 there was a major overhaul the the core and OSG producer
is no longer used (Unless someone can tell me differently). Commonly used
functions and classes were added and removed. Simply put, I can't just replace
the old with the new and modify a few deprecated or removed functions - there
is a lot that needs to be changed. I'm guessing most everyone on this forum is
aware of that.
2.) Our applications were built using MFC in Visual Studio 2003. They want me
to stick with this version of VS for the the upgrade.
3.) Good organized documentation for my particular scenerio for OSG seems
impossible to find.
My question is: Has anyone else had this particular problem and/or know a
detailed approach for tackling this problem? If not, could you provide any
additional insight on what might need to be accomplished in order to get
everything to work correctly. I've been spinning my wheels just trying to find
a good starting point. Your ideas and suggestions are much appreciated.
Thanks,
Justin
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21025#21025
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