I'm usually careful to differentiate between "core OSG" -- the scene graph itself, the data structure for storing your geometry and state -- and what you use for window/event/context management, which is really orthogonal to the scene graph.

There was _not_ a major overhaul to "core OSG" after 0.9.9. In fact, with a few minor changes, core OSG is pretty much the same today as it was in the 0.9.9 release.

osgProducer, concerned primarily with window and context management, was moved into the deprecated repo about OSG v2.0. But this doesn't mean that it stopped working.

Do you need to port away from osgProducer/Producer? If not, I believe you could stay an osgProducer-based app, but still port to current svn head of OSG. This should really speed the porting effort, and you can then port from osgProducer to osgViewer when/if you need to.

Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466



Justin Maurer wrote:
Hello all,
My job is to upgrade all of our applications that use OpenSceneGraph version 
0.9.9 to the latest and greatest stable version. Well quite a few caveats come 
with this task:

1.) After version .9.9 there was a major overhaul the the core and OSG producer 
is no longer used (Unless someone can tell me differently). Commonly used 
functions and classes were added and removed. Simply put, I can't just replace 
the old with the new and modify a few deprecated or removed functions - there 
is a lot that needs to be changed. I'm guessing most everyone on this forum is 
aware of that.

2.) Our applications were built using MFC in Visual Studio 2003. They want me 
to stick with this version of VS for the the upgrade.

3.) Good organized documentation for my particular scenerio for OSG seems 
impossible to find.


My question is: Has anyone else had this particular problem and/or know a 
detailed approach for tackling this problem? If not, could you provide any 
additional insight on what might need to be accomplished in order to get 
everything to work correctly. I've been spinning my wheels just trying to find 
a good starting point. Your ideas and suggestions are much appreciated.

Thanks,
Justin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21025#21025





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