Hi Nick, There is a osg blender exporter that is able to export animation and skeleton data... I dont know the current state of 3ds max exporter, same thing for maya.
In futur it will be able to use collada to plugin, but not yet implemented. So right now the best shot is blender exporter, but maybe someone worked the other exporter that i am not aware. Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Mon, 2009-12-14 at 14:58 +0200, Trajce Nikolov wrote: > Thanks Robert, > > > what are the file types it works with (I mean, which plugin is > implementing use of osgAnimation) ? > > Nick > > http://www.linkedin.com/in/tnick > Sent from Gümüşsuyu, İstanbul, Turkey > > On Mon, Dec 14, 2009 at 2:54 PM, Robert Osfield > <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov > <nikolov.tra...@gmail.com> wrote: > > I tried search on wiki but no results. IS this project > available somewhere? > > > osgCharacter popped up in existence, but then didn't go > anything further. > > osgAnimation is now the place to look for skinning, rigid body > and key > frame animation - and it's integrated with the core OSG. > osgCal and > osgCharacter are both superseeded by osgAnimation. > > Robert. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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