is the blender exporter the one listed in the community plugin page at wiki?

Thanks a lot !
Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

2009/12/14 Cedric Pinson <cedric.pin...@plopbyte.net>

> Hi Nick,
>
> There is a osg blender exporter that is able to export animation and
> skeleton data...
> I dont know the current state of 3ds max exporter, same thing for maya.
>
> In futur it will be able to use collada to plugin, but not yet
> implemented.
>
> So right now the best shot is blender exporter, but maybe someone worked
> the other exporter that i am not aware.
>
> Cheers,
> Cedric
>
> --
> Provide services around OpenSceneGraph
> +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
> http://www.plopbyte.net
>
>
> On Mon, 2009-12-14 at 14:58 +0200, Trajce Nikolov wrote:
> > Thanks Robert,
> >
> >
> > what are the file types it works with (I mean, which plugin is
> > implementing use of osgAnimation) ?
> >
> > Nick
> >
> > http://www.linkedin.com/in/tnick
> > Sent from Gümüşsuyu, İstanbul, Turkey
> >
> > On Mon, Dec 14, 2009 at 2:54 PM, Robert Osfield
> > <robert.osfi...@gmail.com> wrote:
> >         Hi Nick,
> >
> >         On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
> >         <nikolov.tra...@gmail.com> wrote:
> >         > I tried search on wiki but no results. IS this project
> >         available somewhere?
> >
> >
> >         osgCharacter popped up in existence, but then didn't go
> >         anything further.
> >
> >         osgAnimation is now the place to look for skinning, rigid body
> >         and key
> >         frame animation - and it's integrated with the core OSG.
> >          osgCal and
> >         osgCharacter are both superseeded by osgAnimation.
> >
> >         Robert.
> >
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> >
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> >
> >
> >
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