I dont know about 3ds but i can help about blender, which kind of
animation do you have ? The blender exporter is able to manage skinning
and solid animation, and with a bit of code is able to link material
animation.

Here some doc about what osgAnimation is capable
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation

Cheers,
Cedric

-- 
Provide services around OpenSceneGraph
+33 659 598 614 Cedric Pinson mailto:[email protected]
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On Mon, 2009-12-14 at 19:46 +0000, Federico Costa wrote:
> Hi,
> 
> i am newby with osg. I have a 3ds model with animation. I tried several ways 
> of importing the model into osg without been able to reproduce the animation.
> 
> Is it possible to import directly the .3ds and reproduce the animations or i 
> have to use another format like .osg?
> Also i tried with osgexp and blender without succes.
> 
> The way i try to reproduce them is with osgviewer, also i modified the 
> osganimation example and replace the model.
> 
> PS: Sorry for the english :)
> 
> Thank you!
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21453#21453
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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