Hi Massimo,
Sorry, my first reply went to you directly... I don't know why,
sometimes "reply" replies straight to the sender, even though the
mailing list should be changing the headers so that replies go back to
the mailing list...
i'm running osgboostpython <http://code.google.com/p/osgboostpython/> on
mac osx 10.6 (osg svn, 64-bit)
boost+python support from source (1.41)
Please note that I've never tried to build it on Mac OS X, so your input
will be valuable (as below).
now i'm tring to runs some examles,
but i have problems using the code from the main page :
In [12]: s.setTextureAttributeAndModes(0, t, osg.StateAttribute.Values.ON)
------------------------------------------------------------
Traceback (most recent call last):
File "<ipython console>", line 1, in <module>
AttributeError: type object 'Values' has no attribute 'ON'
any clue on what's wrong?
Yes, the enums were changed to const members to fit better with the C++
style but I didn't change the code on the front page :-(
Try to use osg.StateAttribute.ON instead (without the .Values)...
See
http://code.google.com/p/osgboostpython/source/browse/trunk/osgBoostPython/lib/osg/__init__.py
I've updated the front page now. Sorry about that.
... tring to build osgboostpython
<http://code.google.com/p/osgboostpython/> , seems that it don't
recognize the .dylb files
so i had to simlink *.dylb to *.so.
You could possibly change the jam files so that it uses .dylib files
instead, but I have no clue how to do that. Perhaps the bjam / jam /
boost.build documentation can help you.
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org