Hi Nick, Try osgEarth (http://osgearth.org). With it you can take a VPB terrain and add and remove imagery or vector layers on the fly without having to rebuild it.
Specifically: http://wush.net/trac/osgearth/wiki/TileSourcePluginVPB There are examples of this in the distribution as well. Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Tue, Dec 15, 2009 at 3:37 PM, Nick Schultz <[email protected]>wrote: > Hi OSGers, > > So I just got done creating the Pugent Sound example given from the vpb > website. The coloring didn't turn out right, but the elevation map worked. > (only the bottom left hand corner is colored with the texture). > > Now I am left with the .ive file that has a great looking 3D terrain. What > i would like to do is to apply my own textures on the 3D terrain on the fly. > The texturing would look similar to this: > > envision.bioe.orst.edu/StudyAreas/Bainbridge/bainbridgeContextMap.jpg > > I have access to the data represented by map, so I'm assuming I will just > need to rasterize it to a texture and then apply it to the terrain. > > Can I quickly do this interactively(ie not waiting 3hr for it to process)? > I would need to use different textures on the fly as the data can change > based on the user's input. > > Also, later requirements request for me to add more detail to the terrain ( > such as forests, neighborhoods, cities, water, etc), they want the landscape > to be "photo-realistic". I would assume instead of "painting" on colors, I > would instead "paint" forests, neighborhoods, rivers, etc.. > > FYI, I am a complete newbie to OSG(first post!) and hopefully I have not > bitten off more than I can chew :?. Is what I'm trying to do feasible( > well I'm sure it is, but is it realisticly doable?) > > Thank you! > > Cheers, > Nick > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21536#21536 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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