Hello, I am trying to find the right way to update my 2D camera after a window resize. I check all the mailing list but I can't find the trick. Maybe somebody can help. I try the followings
1. Setting up the camera: ... camera2d = new osg::Camera; camera2d->setReferenceFrame(osg::Transform::ABSOLUTE_RF); osgViewer::Viewer::Windows windows; viewerWindow->getWindows(windows); if (windows.empty()) return; camera2d->setGraphicsContext(windows[0]); camera2d->setProjectionMatrixAsOrtho2D(0, viewerWindow->width(), 0, viewerWindow->height()); camera2d->setViewport(new osg::Viewport(*(viewerWindow->getCamera()->getViewport()))); ... 2. The resizeGL method from my Qt OSG adapter class void QtOsgWidget::resizeGL(int width, int height) { _gw->getEventQueue()->windowResize(0, 0, width, height); _gw->resized(0, 0, width, height); // Seems not working _gw->resizedImplementation(0, 0, width, height); // a "manual" update will work, but I think this // is not the elegant way to do it osg::GraphicsContext::Cameras cameras = _gw->getCameras(); osg::Camera * camera = cameras.back(); // My Ortho2D Camera // This will work! camera->setProjectionMatrixAsOrtho2D(0, width, 0, height); } Many thanks for a tip. Karl ... _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org