I'd like to disable the usage of the FBO extension at runtime. I tried
setting the OSG_GL_EXTENSION_DISABLE env var, but it didn't work.
Looking into FrameBufferObject.cpp, it seems that it is directly
loading the required functions via setGLExtensionFuncPtr and only
consults the isGLExtensionSupported for the
GL_EXT_packed_depth_stencil. Am I reading this right, is it
intentional, and how do I disable the FBO extension then?

-- 
Thanks,
Csaba
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