There are probably lots of ways to do volumetric fog. Here's one way that can be implemented in a shader with a 1D texture as input: http://mrl.nyu.edu/~perlin/experiments/gabor/ -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com
> > Message: 10 > Date: Tue, 22 Dec 2009 15:29:38 +0200 > From: Trajce Nikolov <[email protected]> > To: OpenSceneGraph Users <[email protected]> > Subject: [osg-users] volumetric fog > Message-ID: > <[email protected]> > Content-Type: text/plain; charset="iso-8859-1" > > Hi Community, > > has anybody done some work with this? Could you share some ideas, hints? > > Thanks > Nick > > http://www.linkedin.com/in/tnick > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20091222/2cc92ec8/attachment-0001.htm> > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

