There are probably lots of ways to do volumetric fog.  Here's one way
that can be implemented in a shader with a 1D texture as input:
http://mrl.nyu.edu/~perlin/experiments/gabor/
--
Terry Welsh  /  mogumbo 'at' gmail.com
www.reallyslick.com  /  www.mogumbo.com



>
> Message: 10
> Date: Tue, 22 Dec 2009 15:29:38 +0200
> From: Trajce Nikolov <[email protected]>
> To: OpenSceneGraph Users <[email protected]>
> Subject: [osg-users] volumetric fog
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Community,
>
> has anybody done some work with this? Could you share some ideas, hints?
>
> Thanks
> Nick
>
> http://www.linkedin.com/in/tnick
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