Hi, I have a situation where I have a skeleton joint that I need to manually rotate let's say around the X and Y axis relative to its parent within a max and min angle limit. In order to check against this limit I need to get the angles of rotation around these axes from the quaternion that holds the local joint orientation.
The problem is that getRotate() only returns the angle of rotation and the original axis of rotation. How can I derive the angles of rotation on the arbitrary axes from the local orientation quaternion? ... Thank you! Cheers, Thanos ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21835#21835 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org