Hi Jean-Oliver, On Thu, Dec 24, 2009 at 2:04 PM, Jean-Olivier Racine <[email protected]> wrote: > Thanks for the quick reply. It is, indeed a node. But if the node was not > intended to be used as-is, shouldn't it be abstract?
Sometimes in C++ you have to be pragmatic about this stuff as forcing it be abstract causes other issues. > I indeed fixed my problem by replacing: > new osg::Node(node, osg::CopyOp::DEEP_COPY_ALL); Where was this code? In your app? In one of the OSG plugins? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

