I need to render a osg:Geometry to an osg::Image and save that to disk, is this possible?

I know how to write the image to disk (osgDB::writeImageFile) but first of all I need to "generate" the osg:Image.

Regards
Dominic
--- Begin Message ---
On 28/12/09 3:20 PM, Dominic Stalder wrote:
> I would like to write my selfmade lightning to a texture file, so I can
> smooth it with a texture shader.
> 
> Can someone tell my how to do this the simplest way?

osgDB::writeImageFile(const osg::Image& image, const std::string& filename);

Only a few plugins support writing image files, .png is one of them and might 
be a good
choice, since it's also lossless compression.

Cheers,
/ulrich


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