Hi, I'm having some trouble with the culling of an osgSim::LightPointNode. They seem to be getting culled out at some arbitrary distance, although I could also be misinterpreting what the class is supposed to do (the header is almost entirely uncommented, so...)
The attached .osg file has one triangle and one light point. I'd expect that the lightpoint stays visible until it's either behind the far clipping plane or the eyepoint is more than sqrt(maxVisibleDistance2) away, but in reality it stops getting drawn when the eyepoint is ~1500 away. I'm testing in osgviewer, with version 2.8.2. Is this somehow the correct behavior, or is there a bug in the culling? Thanks, Max Bandazian
light_point.osg
Description: Binary data
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