Hi,

I'm having some trouble with the culling of an osgSim::LightPointNode.
They seem to be getting culled out at some arbitrary distance,
although I could also be misinterpreting what the class is supposed to
do (the header is almost entirely uncommented, so...)

 The attached .osg file has one triangle and one light point. I'd
expect that the lightpoint stays visible until it's either behind the
far clipping plane or the eyepoint is more than
sqrt(maxVisibleDistance2) away, but in reality it stops getting drawn
when the eyepoint is ~1500 away. I'm testing in osgviewer, with
version 2.8.2. Is this somehow the correct behavior, or is there a bug
in the culling?

Thanks,
Max Bandazian

Attachment: light_point.osg
Description: Binary data

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