Hi Rizzen,

Of course! I forgot to add this to the summary.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Rizzen" <[email protected]> a écrit :

> Hi all,
> 
> Defining a coordinate system for OSG is a good idea. Though to me the
> most important aspect of reader and writers, is that this expression
> must be true:
> 
> read( write( A ) ) = A
> 
> Rizzen
> 
> Sukender wrote:
> > Hi Ulrich, Paul, and all,
> >
> > I agree we should unify the coordinate system during loading AND
> writing. Here are my suggestions :
> > - Have plugins do NO rotation by default (reading and writing) when
> the format doesn't have coordinate system information (that is to say
> all but FBX and maybe FLT).
> > - Have plugins read and apply coordinate system information if
> available by default when reading.
> > - Have optionnal READING options:
> >     - readXup, readYup, readZup to suppose model is X, Y or Z-up
> (overrides format's coordinate system information)
> >     - readLeftHanded, readRightHanded (similar setting)
> >     - When in conflict (two options defined), use the latest one
> > - Have optionnal WRITING options:
> >     - writeXup, writeYup, writeZup, writeLeftHanded,
> writeRightHanded (which should almost never be supported, in my
> opinion)
> > - Let plugings optionnally support these options prefixed with their
> name and "_". For instance "3ds_readYup" would assume ONLY ".3ds"
> files are Y-up. These would take precedence over the general settings.
> > - Also support "pluginName_read/writeAutoUp" and
> "pluginName_read/writeAutoHanded", which would specifically deactivate
> a global setting for a given plugin. For instance, "fbx_readAutoUp"
> would let the plugin decide the up vector (here using coordinate
> system information in the .fbx). "3ds_readAutoUp" would mean "no
> rotation" for .3ds.
> > - Write a portion of code somewhere in osgDB to parse all these
> options and store it in a nice structure (to avoid each plugin
> duplicating code). To be called with something like "myStructure =
> osgDB::readStandardCoordinateSystemOptions(PLUGIN_NAME)".
> > - As OpenGL doesn't have a "etched in stone" orientation standard,
> use the osgGA as an "internal" standard (that is to say +Z up, right
> handed) when a change is needed.
> >
> > 1. Please raise your hand if you agree, and tell about changes you'd
> like to introduce in this summary.
> > 2a. Please mention all plugins you know which break these rules.
> > 2b. Please tell if you agree modifying those plugins.
> >
> > When all is ok, I'll code it.
> >
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> >
> > ----- "Ulrich Hertlein" <[email protected]> a écrit :
> >
> >
> >> On 29/12/09 6:52 PM, Paul Martz wrote:
> >>
> >>> Paul Martz wrote:
> >>>
> >>>> I've noticed the same thing with OBJ.
> >>>>
> >>> A little digging reveals that the OBJ plugin has a "noRotation"
> >>>
> >> Option
> >>
> >>> that disables the x axis rotation. The rotation is only done on
> >>>
> >> file
> >>
> >>> load, not on file write.
> >>>
> >>> Rotation about x is on by default. I'd suggest a change to off by
> >>> default, and the Option changed to "doRotation" to enable it.
> >>>
> >> The .x plugin has 'leftHanded' and 'rightHanded'.  Maybe we could
> >> establish a common
> >> option for this type of functionality (one that does 'convert to
> >> right-handed, Z-axis up').
> >>
> >> There already are options with (apparently) related functionality
> >> (courtesy of 'osgconv
> >> --formats'):
> >>
> >> Coordinate system:
> >>    obj:noRotation
> >>    x:leftHanded
> >>    x:rightHanded
> >>
> >> Optimization:
> >>    obj:generateFacetNormals
> >>    obj:noTriStripPolygons
> >>    stl:generateNormals
> >>    stl:smooth
> >>    stl:tristrip
> >>
> >> Image orientation
> >>    hdr:NO_YFLIP
> >>    hdr:YFLIP
> >>    x:flipTexture
> >>
> >> Cheers,
> >> /ulrich
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> > _______________________________________________
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> >
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> >
> 
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