Jason Daly wrote:
Paul Martz wrote:
I'm rendering a skydome with custom transformations in the vertex shader, so the host bounding box is really quite meaningless. I want to disable culling on the Drawable.

We do that at the Geode level...

osgGeode->setCullingActive(false)

Hi Jason -- I do that too, but it's not effective in the situation I described in the original post (compute near/far is on, and the bb of the Drawable is behind the viewpoint).
   -Paul

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