Jason Daly wrote:
Paul Martz wrote:
I'm rendering a skydome with custom transformations in the vertex
shader, so the host bounding box is really quite meaningless. I want
to disable culling on the Drawable.
We do that at the Geode level...
osgGeode->setCullingActive(false)
Hi Jason -- I do that too, but it's not effective in the situation I
described in the original post (compute near/far is on, and the bb of
the Drawable is behind the viewpoint).
-Paul
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