Mike Greene _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
I have a view with two cameras - a HUD camera and a regular 3D
perspective camera. I have my scene set up so that I can vary the alpha
of the HUD (drawn with a polygon) so that I can see the 3D view behind
at various intensities. What I would like to be able to do is have some
of the 3D components drawn at full brightness while the HUD is also
fully opaque. I tried using renderbins, but I think the problem is that
the HUD and the 3D items are seen with different cameras. Is there a way
to accomplish this?
- [osg-users] How to render last with multiple cameras Mike Greene

