I have a view with two cameras - a HUD camera and a regular 3D perspective camera. I have my scene set up so that I can vary the alpha of the HUD (drawn with a polygon) so that I can see the 3D view behind at various intensities. What I would like to be able to do is have some of the 3D components drawn at full brightness while the HUD is also fully opaque. I tried using renderbins, but I think the problem is that the HUD and the 3D items are seen with different cameras. Is there a way to accomplish this?

Mike Greene
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