Funny :)


Kim Bale wrote:
> 
> > Kim,
> > 
> 
> 
> 
> *ahem* 
> 
> Replying to myself there for some reason..
> 
> 
> K.
> 
> 
> 2010/1/6 Kim Bale < ()>
> 
> > Kim,
> > 
> > 
> > This is to some extent what already happens with the mipmapping LOD that 
> > osgOcean currently uses.  
> > 
> > The problem is that the multi-res surface is dependant on the position of 
> > the camera and not on local features. The code to recompute the surface 
> > primitives is already pretty complicated, to do it based on both camera 
> > position and local features would be a nightmare (if at all possible).
> > 
> > 
> > One way to address this would be to increase the resolution of the highest 
> > level of detail and only apply the iwave algorithm to tiles in close 
> > proximity to the camera. 
> > 
> > 
> > 
> > K.
> > 
> > 2010/1/5 Trajce Nikolov < ()>
> > 
> > >  ok. I will have a look
> > > 
> > >  It is however a pretty expensive effect and the resolution of the ocean 
> > > has to be increased 
> > > 
> > > 
> > > 
> > > How about having multi-res ocean, what I mean to have it tiled with 
> > > different res on each tile
> > > Nick
> > > 
> > > http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
> > > 
> > > Sent from Devlet, Ankara, Turkey 
> > > 
> > > 
> > > On Tue, Jan 5, 2010 at 12:10 PM, Kim Bale < ()> wrote:
> > > 
> > > >  Hi Nick,
> > > > 
> > > > 
> > > > It isn't support in osgOcean at the moment. However, Tessendorf 
> > > > discusses a technique called iwave which can be used to create 
> > > > localised wave deformation in conjunction with the FFT ocean technique. 
> > > > You can read about it here: 
> > > > 
> > > > http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf 
> > > > (http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf)
> > > > 
> > > > 
> > > > I had a student implement it in an ogl app a while back and the effect 
> > > > was quite good. It is however a pretty expensive effect and the 
> > > > resolution of the ocean has to be increased rather a lot otherwise its 
> > > > very chunky. 
> > > > 
> > > > 
> > > >  
> > > > (http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf)K.
> > > > 
> > > > 
> > > > 2010/1/5 Trajce Nikolov < ()>
> > > > 
> > > > > 
> > > > > Hi gurus,
> > > > > 
> > > > > Is it possible to have a wave generator at specific position in the 
> > > > > ocean? Like the rear or front of the boat, rain drops .. etc ..? Nick
> > > > > 
> > > > > http://www.linkedin.com/in/tnick (http://www.linkedin.com/in/tnick)
> > > > > Sent from Izmit, 41, Turkey 
> > > > > 
> > > > > 
> > > > > 
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > >  ()
> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > >  
> > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > > > 
> > > > > 
> > > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > _______________________________________________
> > > > osg-users mailing list
> > > >  ()
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >  
> > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > > 
> > > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > _______________________________________________
> > > osg-users mailing list
> > >  ()
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > 
> > > 
> > 
> > 
> > 
> > 
> > 
> > 
> 
> 
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