Not as a standard OpengL feature (AFAIK) the whole point is that the driver 
takes care of it and you don't have to care (I know you do really !)

You can check the versions of GLSL supported but not how the card is doing it - 
see http://www.gamedev.net/community/forums/topic.asp?topic_id=552800


Martin

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http://forum.openscenegraph.org/viewtopic.php?p=22253#22253





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