But how is this done in OSG, if I don't want to use native OpenGL?
Thanks Am 07.01.10 18:37, schrieb Martin Beckett:
Not as a standard OpengL feature (AFAIK) the whole point is that the driver takes care of it and you don't have to care (I know you do really !) You can check the versions of GLSL supported but not how the card is doing it - see http://www.gamedev.net/community/forums/topic.asp?topic_id=552800 Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22253#22253 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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