Hi Nick, On Sat, Jan 9, 2010 at 7:20 PM, Trajce Nikolov <[email protected]> wrote: > while ago you mentioned this is something upcoming. I am talking about > composition of shaders in the osg core - something like the osg candidate > virtual program. Any news about this?
I haven't dived back into work on shader composition yet. Over the Christmas break I did some pontificating on the issue of managing large numbers of active light sources + associated shadows, and this all pointed for the need for collecting lists of light source contributing to the current view frustum and then dynamically assigning GLSL programs + uniforms that fit this. Such as scheme really requires dynamic shader composition... My plan is to clear my email back log, get a dev release out, complete further work on lights+shadows in the OpenSceneGraph-Demos and then dive back into shader composition. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

