Hi Nick,

On Sat, Jan 9, 2010 at 7:20 PM, Trajce Nikolov <[email protected]> wrote:
> while ago you mentioned this is something upcoming. I am talking about
> composition of shaders in the osg core - something like the osg candidate
> virtual program. Any news about this?

I haven't dived back into work on shader composition yet.  Over the
Christmas break I did some pontificating on the issue of managing
large numbers of active light sources + associated shadows, and this
all pointed for the need for collecting lists of light source
contributing to the current view frustum and then dynamically
assigning GLSL programs + uniforms that fit this.  Such as scheme
really requires dynamic shader composition...

My plan is to clear my email back log, get a dev release out, complete
further work on lights+shadows in the OpenSceneGraph-Demos and then
dive back into shader composition.

Robert.
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