Hi Chris, My plan is still to tackle the shader composition prior to 3.0. I haven't had a chance to make any more progress on it this yet as I've been hunkered down with merging submissions/bug fixes/refactors of problematic parts of the OSG.
To tackle shader composition I really need to hide myself away in a bunker for a week or two, concentrate 100% on the design as getting it to be flexible enough and perform as good as the existing fixed function pipeline will be a big challenge. While there is still a big submissions backlog it's kinda hard for me to just turn my back on it, and I can't juggle the two tasks at the same time. This does put the pressure on whether I can get shader composition done before the next stable release, or when I have to go back to earning a living. I do believe shader composition will be the killer feature for us going forward, but it has to deliver on flexibility and performance, compromises on this and we'll not see it adopted. If someone wants to help fund my efforts on shader composition then feel free :-) Robert. On Thu, Feb 25, 2010 at 2:27 AM, Chris 'Xenon' Hanson <[email protected]>wrote: > One of my clients is headed squarely into a place in their project where > they need to do > a lot of sophisticated shader work throughout the whole scenegraph. > > I was reading back along message history from January and I saw some > mention of shader > composition coming to OSG in an official manner relatively soon. With the > stable release > on the near roadmap, I was wondering if shader composition was now further > down-road from > the stable release or what the official plan was. > > I think there might be several people interested in working on this when > it comes to the > front of the queue. If anyone wants to register their interest, this might > be a good time > to chip in. > > -- > Chris 'Xenon' Hanson, omo sanza lettere Xenon > AlphaPixel.com > PixelSense Landsat processing now available! > http://www.alphapixel.com/demos/ > "There is no Truth. There is only Perception. To Perceive is to Exist." - > Xen > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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