I am interested. At present I built a prototype using the osgcandidate::VirtualProgram. Works well, but perfromancewise is not so good, so waiting for the real thing. -Nick
On Thu, Feb 25, 2010 at 4:27 AM, Chris 'Xenon' Hanson <[email protected]>wrote: > One of my clients is headed squarely into a place in their project where > they need to do > a lot of sophisticated shader work throughout the whole scenegraph. > > I was reading back along message history from January and I saw some > mention of shader > composition coming to OSG in an official manner relatively soon. With the > stable release > on the near roadmap, I was wondering if shader composition was now further > down-road from > the stable release or what the official plan was. > > I think there might be several people interested in working on this when > it comes to the > front of the queue. If anyone wants to register their interest, this might > be a good time > to chip in. > > -- > Chris 'Xenon' Hanson, omo sanza lettere Xenon > AlphaPixel.com > PixelSense Landsat processing now available! > http://www.alphapixel.com/demos/ > "There is no Truth. There is only Perception. To Perceive is to Exist." - > Xen > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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