Hi,

After different positive results using VPB to generate world databases (at 
450m/150m imagery resolution and 300m/200m DEM resolution), we have tried 
something more ambitious. Our input data are now :

- a world imagery cover at 0.5s (~15m) : 72 ECW files ~ 94 GB
- a world DEM cover at 3s (~90m) : 871 GeoTiff files ~ 60 GB

Here is the command line script used under Windows :

Code:

SET PATH=%PATH%;.\VPB
SET GDAL_DATA=.\VPB\data

vpbmaster^
-t H:\World_0s5_ECW^
-d H:\World_3s_TIF^
--splits 6 10^
--geocentric^
--no-mip-mapping^
--terrain^
--RGB-24^
-O "compressImageData JPEG_QUALITY 75"^
-o World15m\world15m.ive



We read data from external USB 2 drives but write output to the local HD.
Depending on the machine and whether we use DEM or not, the approximated time 
to completion is huge (10-60 days), but we can go along with it.

However, after a few days of computation the approximated time stops decreasing 
or even worse it starts to increase. We think this might be due to the large 
amount of files generated (after 70h more than one million files are there), 
getting into disk/system overload as a result. We have also tried onto a Linux 
system but without a really more effective processing. 

I am not so familiar with VPB source code, so I prefer to look for advices here 
before going into a more detailed understanding. First of all, how is the 
approximated time to completion computed and how is it accurate  ? Then, as far 
as I can see, using a cluster should not help us to manage the file problem 
even if it can stretch timing a little bit. At last, I do not know if someone 
has already tried to generate such a big database but what will be your advices 
to manage this more efficiently ?

If not possible, we will probably try the online way to go (osgEarth)...

Thank you!

Cheers,
Luc

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22451#22451





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