zonk wrote:
> Hi Luc,
> At first: Are you really really sure you want to use windows?
> Don't misunderstand me, I'm not a linux-geek, I use myself windows for nearly 
> everything, but VPB is one of the things which are running much faster on 
> linux.
> 


We can use Linux, no problem with that, however in our case VPB seems to have 
the same problem than under Windows (even if faster).


zonk wrote:
> 
> I do not know why windows is slow an fails after some hours or days, but it 
> seems to be related with NTFS, because rendering under linux with a NTFS 
> partition is still slow and unstable - so only use native linux filesystems 
> like ext3 or ext4.
> 


That is a possible issue as we use external USB drives with a NTFS file system.


zonk wrote:
> 
> To reduce your rendering time, use a cluster with vpbmaster and use a 64 bit 
> system (32 bit kubuntu fails in my during creating all the taskfiles - maybe 
> running out of handles or things like that. In 64 bit, it works.)
> 


Our Linux machine is a 64 bits quad-core.


zonk wrote:
> 
> and now, if your process still fails after some days, just resume your 
> compile process (only available in 2.9.6 and newest vpb)
> See also 
> http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/Resume
> 


I saw your page and it is appreciated for so long runs of VPB !


zonk wrote:
> 
> Now, if you have lots of CPUs and RAM, but your HHD is your bottleneck:
> Compress your textures lossless. This will shift your system load a little 
> bit from HHD input to CPU, because your loaded sources are smaller but have 
> to be decompressed in memory.
> In my case, the database rendering became much faster!
> 


Possible, we have to balance between a too large number of input files and the 
size of each source (some of our files are 5GB), not so easy  :| 

Thanks for your advices.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22503#22503





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to