zonk wrote: > Hi Luc, > At first: Are you really really sure you want to use windows? > Don't misunderstand me, I'm not a linux-geek, I use myself windows for nearly > everything, but VPB is one of the things which are running much faster on > linux. >
We can use Linux, no problem with that, however in our case VPB seems to have the same problem than under Windows (even if faster). zonk wrote: > > I do not know why windows is slow an fails after some hours or days, but it > seems to be related with NTFS, because rendering under linux with a NTFS > partition is still slow and unstable - so only use native linux filesystems > like ext3 or ext4. > That is a possible issue as we use external USB drives with a NTFS file system. zonk wrote: > > To reduce your rendering time, use a cluster with vpbmaster and use a 64 bit > system (32 bit kubuntu fails in my during creating all the taskfiles - maybe > running out of handles or things like that. In 64 bit, it works.) > Our Linux machine is a 64 bits quad-core. zonk wrote: > > and now, if your process still fails after some days, just resume your > compile process (only available in 2.9.6 and newest vpb) > See also > http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/Resume > I saw your page and it is appreciated for so long runs of VPB ! zonk wrote: > > Now, if you have lots of CPUs and RAM, but your HHD is your bottleneck: > Compress your textures lossless. This will shift your system load a little > bit from HHD input to CPU, because your loaded sources are smaller but have > to be decompressed in memory. > In my case, the database rendering became much faster! > Possible, we have to balance between a too large number of input files and the size of each source (some of our files are 5GB), not so easy :| Thanks for your advices. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22503#22503 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

