J.P. Delport wrote:
Hi all,

can anyone recommend a good book for learning OpenGL3+? Preferred would be something that explains the state of the art from scratch, without reference to deprecated functionality.

thanks
jp


Hm, no, I'm not aware of anything like that. When I was learning GL3 over a year ago, I did so primarily by reading the spec and writing test code using beta drivers.
   -Paul
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