J.P. Delport wrote:
Hi all,
can anyone recommend a good book for learning OpenGL3+? Preferred would
be something that explains the state of the art from scratch, without
reference to deprecated functionality.
thanks
jp
Hm, no, I'm not aware of anything like that. When I was learning GL3
over a year ago, I did so primarily by reading the spec and writing test
code using beta drivers.
-Paul
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