J.P. Delport wrote:
I was afraid of that answer...
How about a new OpenGL Distilled ;-)
The thought has crossed my mind. GL3 is really an interesting API to
learn, and I pity anyone learning 3D graphics for the first time and
doing it with GL3. It's very raw and abstract, it just gives you tools
for sending generic data down to the hardware, and all the work is done
in shaders. Seems like it'd be a tough API to learn without knowing its
context, in isolation so to speak.
I have the inside word that the OpenGL SuperBible is being rewritten for
GL3, but not sure what approach the authors are taking. Don't expect it
out until much later in the year.
-Paul
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