I found the solution :)
The uniform must be named "rgb[0]" when being an array.

Like this:



Code:

osg::Uniform* rgbUniform = new osg::Uniform(osg::Uniform::FLOAT,"rgb[0]",3);




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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22502#22502





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