Hi, I'm working on a project where I would like to have my nodes animated with a vertex shader. I have a bone system where the bones are connected with MatrixTransform's working as joints.
My goal is to animate a large bone system so I would like to animate the nodes on the GPU, it works fine when I implement it on the CPU with update callbacks on the nodes, but with alot of bones the fps drops low. I'm not sure how I can do the implemention on the GPU. Can I send the transform matrices to the shader and update them according to the hierarchical structure in some way? Thanks ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22445#22445 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

