Hi,

I'm working on a project where I would like to have my nodes animated with a 
vertex shader. I have a bone system where the bones are connected with 
MatrixTransform's working as joints. 

My goal is to animate a large bone system so I would like to animate the nodes 
on the GPU, it works fine when I implement it on the CPU with update callbacks 
on the nodes, but with alot of bones the fps drops low. 

I'm not sure how I can do the implemention on the GPU. Can I send the transform 
matrices to the shader and update them according to the hierarchical structure 
in some way?

Thanks

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