well, it was tricky but I did it. I have now a control that more less has the same functionality as well know input controls. If there is a interest I can post the code.
one thing I dont like on osgWidget::Input is how inefficiently works with the text so I wrote my own Nick http://www.linkedin.com/in/tnick Sent from Devlet, Ankara, Turkey On Wed, Jan 13, 2010 at 4:11 PM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Nick, > > > I am trying to write some more sophisticated input control on top of osg. >> The one in osgWidget::Input is ok but I am to get it more feature rich. Now, >> I have all the code almost done, and I come accross one issue: >> > > I can't really help except to tell you that Jeremy Moles who wrote > osgWidget came across this issue when writing osgWidget::Input, and posted > here, and at that time no one had any help to offer. I hope you can find a > way to do what you want, and then improve osgWidget::Input with that > functionality! > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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