well, it was tricky but I did it. I have now a control that more less has
the same functionality as well know input controls. If there is a interest I
can post the code.

one thing I dont like on osgWidget::Input is how inefficiently works with
the text so I wrote my own
Nick

http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey

On Wed, Jan 13, 2010 at 4:11 PM, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Nick,
>
>
>  I am trying to write some more sophisticated input control on top of osg.
>> The one in osgWidget::Input is ok but I am to get it more feature rich. Now,
>> I have all the code almost done, and I come accross one issue:
>>
>
> I can't really help except to tell you that Jeremy Moles who wrote
> osgWidget came across this issue when writing osgWidget::Input, and posted
> here, and at that time no one had any help to offer. I hope you can find a
> way to do what you want, and then improve osgWidget::Input with that
> functionality!
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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