> Do you have the time to try and improve osgWidget::Input?
yes and now :-). I have time at nights from home, so that was my idea as
well to put what I have come up with into the distribution. Also, the thing
I wrote can be easily extended into text editor - multi line input.

I have some plans to work on osgWidget in the near future, once the funding
gets going :)

Nick

http://www.linkedin.com/in/tnick
Sent from Devlet, Ankara, Turkey

On Wed, Jan 13, 2010 at 4:24 PM, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Nick,
>
>
>  one thing I dont like on osgWidget::Input is how inefficiently works with
>> the text so I wrote my own
>>
>
> Do you have the time to try and improve osgWidget::Input? If you find it
> inefficient chances are others will too (for example me :-) I will probably
> use it in the near future), but I think it's just not being used a lot by
> other OSG users yet.
>
> Another benefit to you is that if you can improve osgWidget::Input to the
> point where you can use it yourself (instead of writing your own widget)
> then maintenance of the code shifts and you have less code to maintain on
> your side...
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [email protected]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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