> Do you have the time to try and improve osgWidget::Input? yes and now :-). I have time at nights from home, so that was my idea as well to put what I have come up with into the distribution. Also, the thing I wrote can be easily extended into text editor - multi line input.
I have some plans to work on osgWidget in the near future, once the funding gets going :) Nick http://www.linkedin.com/in/tnick Sent from Devlet, Ankara, Turkey On Wed, Jan 13, 2010 at 4:24 PM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Nick, > > > one thing I dont like on osgWidget::Input is how inefficiently works with >> the text so I wrote my own >> > > Do you have the time to try and improve osgWidget::Input? If you find it > inefficient chances are others will too (for example me :-) I will probably > use it in the near future), but I think it's just not being used a lot by > other OSG users yet. > > Another benefit to you is that if you can improve osgWidget::Input to the > point where you can use it yourself (instead of writing your own widget) > then maintenance of the code shifts and you have less code to maintain on > your side... > > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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