Hi Rabbi, rather, it should be :
camera->setProjectionMatrixAsPerspective(45.0, 1.0, 0.5, 1000); camera->setViewMatrix(osg::Matrix::lookAt(Vec3(0, 0, 200), Vec3(0, 0, 0), Vec3(0, 1, 0))); It is the view matrix that controls the position and orientaion of the camera. Mourad On Wed, Jan 13, 2010 at 5:49 PM, Rabbi Robinson <[email protected]> wrote: > Hi, > > I need to position my camera at certain location and look at another. Can > someone tell me how to do that? > > I have the following code the it does not do what it's supposed to do > > camera->setProjectionMatrixAsPerspective(45.0, 1.0, 0.5, 1000); > camera->setProjectionMatrix(osg::Matrix::lookAt(Vec3(0, 0, 200), Vec3(0, 0, > 0), Vec3(0, 1, 0))); > > Thank you! > > Cheers, > Rabbi > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=22562#22562 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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