Oh, of course. Ignore my last email. Apparently, Rabbi and I both read
right over that. :-(
Mourad Boufarguine wrote:
Hi Rabbi,
rather, it should be :
camera->setProjectionMatrixAsPerspective(45.0, 1.0, 0.5, 1000);
camera->setViewMatrix(osg::Matrix::lookAt(Vec3(0, 0, 200), Vec3(0, 0,
0), Vec3(0, 1, 0)));
It is the view matrix that controls the position and orientaion of the
camera.
Mourad
On Wed, Jan 13, 2010 at 5:49 PM, Rabbi Robinson <[email protected]
<mailto:[email protected]>> wrote:
Hi,
I need to position my camera at certain location and look at
another. Can someone tell me how to do that?
I have the following code the it does not do what it's supposed to do
camera->setProjectionMatrixAsPerspective(45.0, 1.0, 0.5, 1000);
camera->setProjectionMatrix(osg::Matrix::lookAt(Vec3(0, 0, 200),
Vec3(0, 0, 0), Vec3(0, 1, 0)));
Thank you!
Cheers,
Rabbi
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22562#22562
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